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Made for Global Game Jam 2013

Experimenting with a gun evolution mechanic.

The player switches between two types of gameplay, jump and shoot jump to build up a combo (represented by number of hearts)

When the player lands, the hearts go into effect, giving the player an enhanced gun based on the heart types.

when the player jumps next, the hearts will be consumed, healing the player and starting a new combo.

Language: AS3

Framework: Flixel

Year: 2013

Most of my flash games were made before the era of responsive design.

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